My Unity project started opening again!
Hey! A major(-ish) development:
My Unity project works again!
A couple of weeks ago, I had to stop working on this project because my Unity project stopped working. Recently, I got it working again. I will continue to work on this game, but it might be slow, considering time limitations and other small projects. But I'm excited to get back to working on this game!
***
Planned for next update:
- Seven new levels w/ new mechanics
- Worlds / map system
- Audio bugfixes
- Revamped UI
- Tooltips
- Animations
- Menus
- Controller support*
- Settings
- Save system
- Statistics
- Number of levels completed
- Number of times failed
- Meals ruined (this may seem useless if you've played the Trijam demo, but I have a plan for this one)
- Other stuff, if I can think of it
- Custom art (maybe)
*If I can get my hands on a controller
***
Page updates:
I moved the images over from the Trijam page and formatted it pretty much the same. I'm not entirely happy with it, so I may update it later or wait until the full release because I'm currently bone-dry for design ideas.
***
I probably should start writing more detailed devlogs, but that'll come in time.
That about does it, see you later!
Sous Chef (DEMO)
Ruin your rival restaurant!
Status | In development |
Author | Syntax Studios |
Genre | Strategy |
Tags | Indie, Prototype, Short, Singleplayer, Turn-based Strategy |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.